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HISTORY |
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Software experience:
PhotoShop 5 - CS3, 3DSMax
versions 2.5 5.1, Cubase SX, WaveLab, Macromedia Dreamweaver 8 MX, Vegas
6.0, Quark Express Passport
6, Adobe GoLive CS, Dpaint, Various
Text Editors inc. Brief and Word, Exporters and Editing
tools of various kinds.
MUSIC
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SUBURBAN GUERILLA UPRISING (2006)
Mixing, Mastering and Production
Suburban Guerilla Uprising was a limited release free compilation CD given to subscribers and friends of Zephyr Hawkfrendz. The disc is made up of a variety of donated tracks from artists (Inner City Unit, Temple Zone, The Elasticated Waist Band and others) and rare archive material from the likes of Nik Turner and Robert Calvert. My involvement on the disc included remastering the archive material from private tapes and vinyl as well as mixing and mastering the final production. |
WEBSITES
As well as mastering my own website I also ran the website for the Liverpool Film Festival on a volunteer basis, although this has now come to an end. I also run The Zephyr-Hawkfrendz site ( www.hawkfrendz.com ) for a friend, this site is devoted the music and arena of ex-Hawkwind and related music as well Van der Graff Generator, Amon Duul II and Tony Hill
COMPUTER GAMES
Below
are details of the games projects I have worked on. I worked at Rage Software from January 1995 to January 2003. After this, I went
on to work in the fledgling company Indy Games, this was an attempt to create an new independent games
developer for the UK, but despite the best efforts and
a fine product demo (OFM), the market and financial
restraints were against us.
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ROLLING (2003)
Sony
Playstation2 & Microsoft Xbox
Rolling
is an extreme sports title based on inline skating. I
was one half of the main character team responsible for
the design of main character system and pipeline including
a full in-game editor. My main areas where in producing
all the main skins, weighting, skeleton construction and
about half of the animations. I was also involved in overseeing
of motion capture and initial design work. |

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WILD
WILD RACING (2000)
Sony
Playstation 2
Wild
Wild Racing is an arcade style off-road racing and stunt
game. I was involved in building and texturing various
background objects including trees and foliage. I also
helped out with some object placement and world building
when required.
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SPACE
DEBRIS (1999)
Sony
Playstation
Space
Debris is a 3D shoot-em up in the old tradition of shoot
anything that moves. I was involved in model design, building
and animation for both backgrounds and population of game.
I also helped produce many of the special effects and
was involved in manipulation of text files and world building.
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DARKLIGHT
CONFLICT (1997)
Sony
Playstation
Darklight
Conflict is a tactical space combat game featuring 50
single player missons. As a conversion of a PC game a
huge number of model and texture changes were required
to bring it in line with the console market. I was involved
in reducing and recreating models from the PC version
as well as creating level-of-detail and all new models
and textures for the game.
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FIFA
97 (1996)
SNES
All
sprites and general art. This included converting high
res motion capture renders to sprites suitable for the
SNES. |
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OTHER
GAME WORK:
Doom (Saturn conversion) - HUD conversion
and fonts.
The
original tech demo of Incoming (PC)
- object and ship texturing. This demo was used by
Microsoft at E3 to demonstrate the games capabilities
of 3d cards which had only just been released. These
graphics were not on the release version.
OFM
(One False Move) (PC, Playstation
2, Xbox - using Renderware)
- This 3rd person action game mixing acrobatics and
street fighting only ever reached a basic demo phase.
I built five characters and did the initial phase
of basic character animation and moves. Unfortunately
lack of funds meant this project was not taken forward.
Other
Projects - Like many, I have also worked on: DeadAhead (N64)
- Initial design mock-ups, Incoming Troops (Playstation
2 - using Unreal Engine) - character design/building
and Rage Golf (Playstation 2, Xbox - using Renderware) - World building.
For
artwork related to these titles please check out the
'GAMES GALLERY'.
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Xartillus
and asscociated logos copyright ©Ian Rickard 2009.
This site and all its contents are copyright ©Ian Rickard
2009 unless otherwise stated.
All rights reserved.
ENQUIRIES
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