HISTORY


Software experience:
PhotoShop 5 - CS3, 3DSMax versions 2.5 – 5.1, Cubase SX, WaveLab, Macromedia Dreamweaver 8 MX, Vegas 6.0, Quark Express Passport 6, Adobe GoLive CS, Dpaint, Various Text Editors inc. Brief and Word, Exporters and Editing tools of various kinds.


MUSIC

Sub uprising cover

SUBURBAN GUERILLA UPRISING (2006)

Mixing, Mastering and Production

Suburban Guerilla Uprising was a limited release free compilation CD given to subscribers and friends of Zephyr Hawkfrendz. The disc is made up of a variety of donated tracks from artists (Inner City Unit, Temple Zone, The Elasticated Waist Band and others) and rare archive material from the likes of Nik Turner and Robert Calvert. My involvement on the disc included remastering the archive material from private tapes and vinyl as well as mixing and mastering the final production.


WEBSITES

As well as mastering my own website I also ran the website for the Liverpool Film Festival on a volunteer basis, although this has now come to an end. I also run The Zephyr-Hawkfrendz site ( www.hawkfrendz.com ) for a friend, this site is devoted the music and arena of ex-Hawkwind and related music as well Van der Graff Generator, Amon Duul II and Tony Hill


COMPUTER GAMES

Below are details of the games projects I have worked on. I worked at Rage Software from January 1995 to January 2003. After this, I went on to work in the fledgling company Indy Games, this was an attempt to create an new independent games developer for the UK, but despite the best efforts and a fine product demo (OFM), the market and financial restraints were against us.

 

ROLLING (2003)

Sony Playstation2 & Microsoft Xbox

Rolling is an extreme sports title based on inline skating. I was one half of the main character team responsible for the design of main character system and pipeline including a full in-game editor. My main areas where in producing all the main skins, weighting, skeleton construction and about half of the animations. I was also involved in overseeing of motion capture and initial design work.

WILD WILD RACING (2000)

Sony Playstation 2

Wild Wild Racing is an arcade style off-road racing and stunt game. I was involved in building and texturing various background objects including trees and foliage. I also helped out with some object placement and world building when required.

SPACE DEBRIS (1999)

Sony Playstation

Space Debris is a 3D shoot-em up in the old tradition of shoot anything that moves. I was involved in model design, building and animation for both backgrounds and population of game. I also helped produce many of the special effects and was involved in manipulation of text files and world building.

DARKLIGHT CONFLICT (1997)

Sony Playstation

Darklight Conflict is a tactical space combat game featuring 50 single player missons. As a conversion of a PC game a huge number of model and texture changes were required to bring it in line with the console market. I was involved in reducing and recreating models from the PC version as well as creating level-of-detail and all new models and textures for the game.

FIFA 97 (1996)

SNES

All sprites and general art. This included converting high res motion capture renders to sprites suitable for the SNES.


OTHER GAME WORK:

Doom (Saturn conversion) - HUD conversion and fonts.

The original tech demo of Incoming (PC) - object and ship texturing. This demo was used by Microsoft at E3 to demonstrate the games capabilities of 3d cards which had only just been released. These graphics were not on the release version.

OFM (One False Move) (PC, Playstation 2, Xbox - using Renderware) - This 3rd person action game mixing acrobatics and street fighting only ever reached a basic demo phase. I built five characters and did the initial phase of basic character animation and moves. Unfortunately lack of funds meant this project was not taken forward.

Other Projects - Like many, I have also worked on: DeadAhead (N64) - Initial design mock-ups, Incoming Troops (Playstation 2 - using Unreal Engine) - character design/building and Rage Golf (Playstation 2, Xbox - using Renderware) - World building.

For artwork related to these titles please check out the 'GAMES GALLERY'.

 

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